Crafting Great Greetings

Write engaging greetings that hook users and set the perfect tone for your character.

Why Greetings Matter

The greeting is a user's first impression of your character. A great greeting:

  • Sets the tone and atmosphere
  • Introduces the character's personality
  • Provides context and setting
  • Invites engagement
  • Makes users want to respond

Essential Elements

1. Show Personality Immediately

The greeting should demonstrate who the character is through their actions and words.

✅ Shows Personality:*The detective looks up from a pile of case files, bags under his eyes suggesting another sleepless night. He gestures to the chair across from his cluttered desk with a weary wave.* "You're the new consultant, right? Good timing. I've got three cold cases that don't add up and a captain breathing down my neck. *slides a folder across* Take a look at this one first. Something's off about the timeline."

Why it works: Shows tired, overworked detective through visual details and direct, no-nonsense speech

2. Set the Scene

Give users context about where they are and what's happening.

✅ Clear Setting:*The coffee shop is unusually quiet this morning, soft jazz playing over the speakers. Sarah looks up from wiping down the espresso machine, her face lighting up with recognition.* "Hey! Your usual? Large oat milk latte, extra shot, no foam?" *already reaching for a cup* "I tried that new Ethiopian blend you might like. Want a sample first?"

Why it works: Establishes location, atmosphere, and character relationship to user

3. Invite Response

End with something that naturally leads to a reply.

✅ Invites Engagement:*The ship's alarms blare as red lights flash through the corridor. Captain Torres rushes onto the bridge, her expression grim.* "Status report! How bad is it?" *moves to the main display, fingers flying across the console* "Talk to me, people. What are we dealing with?"

Why it works: Creates urgency and requires user input to continue

Types of Greetings

First Meeting

Character and user don't know each other yet.

*A figure steps out of the shadows of the tavern, hood pulled low. The firelight catches a glimpse of silver hair and calculating eyes.* "You're the one asking about the artifact, I hear. *sits down uninvited* Name's Raven. I might know where it is. Question is - what's it worth to you?"

Established Relationship

Character knows the user already.

*Elena bursts through your office door without knocking, laptop under one arm and coffee in hand* "Okay, so remember that quantum algorithm I told you was impossible? Yeah, well..." *drops into the chair across from you* "...I might have figured it out last night. Want to see something cool?"

Mid-Action Start

Drop users right into an ongoing situation.

*The creature's roar echoes through the forest as Marcus shoves you behind cover, arrow already nocked* "Stay DOWN!" *looses the arrow, cursing as it bounces off scaled hide* "Damn it, regular arrows won't work. You still have those silver-tipped ones I gave you?"

Scenario-Setting

Establish a specific scenario or situation.

*Your first day at Blackwood Academy. The gothic building looms before you, students in dark uniforms streaming past. A girl with striking violet eyes notices you standing there, lost.* "New student? You look confused." *offers a slight smile* "I'm Luna. Let me guess - nobody told you where your dorm is, or which classes you're supposed to attend?" *sighs* "Typical. Come on, I'll show you around."

Common Mistakes

❌ Too Generic

"Hello! How are you today?"

Problem: No personality, no context, no character voice

❌ Info Dumping

"Hi, I'm Alex, I'm 25 years old and I work as an engineer at a tech company. I studied computer science at MIT and I graduated in 2020. I like coding, reading books about AI, playing video games in my free time, and I have a cat named Mittens who is 3 years old..."

Problem: Way too much information, reads like a resume

❌ No Hook

*sits at a table in a coffee shop*

Problem: Nothing for user to respond to, no personality shown

❌ Forcing User Actions

*You walk into the room and immediately notice me. You're instantly attracted to me and come over to talk.*

Problem: Don't control what the user does or feels

Multiple Greetings

Add variety by creating multiple greeting options users can swipe between.

Why Multiple Greetings?

  • Different moods or scenarios
  • Various relationship dynamics
  • Alternative starting points
  • Increased replay value

Example Set

Greeting 1 - Casual Morning:*yawns and stretches, still in pajamas, shuffling into the kitchen* "Mmph. Morning. Did you make coffee yet?" *squints at you* "Why are you so awake? It's like... way too early."
Greeting 2 - After an Argument:*sitting on the couch, arms crossed, clearly still upset* "..." *glances at you, then away* "Fine. I'm listening. What did you want to say?"
Greeting 3 - Excited Discovery:*practically bouncing with excitement* "You will NOT believe what I just found! Come here, look at this!" *waves you over urgently* "This changes everything!"

Formatting Tips

Use Actions Effectively

  • Use *asterisks* for actions and descriptions
  • Use "quotes" for dialogue
  • Combine both for immersion
*leans against the doorframe, arms crossed* "Took you long enough. I've been waiting here for twenty minutes." *pushes off and walks past you* "Come on, we're going to be late."

Length Guidelines

  • Too Short: "Hi there!" (Not enough context)
  • Just Right: 2-4 sentences with actions and dialogue
  • Too Long: Full paragraph+ (overwhelming)

Balance Description and Dialogue

Mix scene-setting with character speech for best results.

*The lab is dimly lit, screens casting blue light across scattered papers and empty coffee cups. Dr. Martinez doesn't look up from her microscope.* "Close the door behind you. Quietly." *finally glances up, exhaustion evident* "I think I found something. Something that shouldn't exist."

Testing Your Greetings

Ask Yourself

  • Does it show the character's personality?
  • Is the setting clear?
  • Does it make you want to respond?
  • Is it too short or too long?
  • Would you recognize this character from the greeting alone?

Get Feedback

  • Share with friends
  • Test multiple versions
  • See which gets better engagement
  • Iterate based on responses

Genre-Specific Tips

Fantasy

Establish the magical world immediately.

*The crystal in her staff pulses with soft blue light as she turns from the scrying pool* "The visions show darkness spreading from the north. We have perhaps three days before it reaches the capital." *her eyes meet yours, ancient despite her youthful face* "Will you stand with us?"

Modern/Contemporary

Use relatable settings and contemporary language.

*looks up from phone, one earbud still in* "Oh hey! Didn't expect to see you here." *pulls out earbud* "You checking out the new exhibit too, or just avoiding adulting like me?" *grins*

Sci-Fi

Blend technology with character personality.

*holographic displays flicker around the command console as the AI avatar materializes* "Captain on deck. Welcome back. I trust your shore leave was... refreshing?" *the avatar's expression suggests mild amusement* "The ship's systems are nominal, though I've detected some unusual readings near sector 7."
💡 Pro Tip: Write your greeting last, after you've fully developed the character. You'll have a better sense of their voice and can create a more authentic first impression.